Bloodlock Playtest Rules 0.91
Bloodlock » Devlog
Attteeeen-shun! Download now!
Bloodlock Playtest Rules update out now. Some changes after in-person gameplay testing will reflect this update.
Changelog
Updated Regiment/Army building Updated Unit Stats Updated the Orders section. Updated how skirmishers function. Updated Nerve & Fear section. Updated the 'Rare' Units special rule. Updated Scenarios & added objective based 'missions' To be upfront: I, the writer, prefer non objective base games
▶ QUICK but engaging gameplay & army building.
▶ Miniature & scale agnostic
▶ Feudal, Napoleonic & Victorian influences
▶ Kitbash, kitbash, kitbash!
Please post feedback here or join on discord to chat about ideas! https://discord.gg/SxHrf4DGYc
As always, stay cool like Sean Bean
-Shane
Files
BLOODLOCK Playtest Rules 23 MB
5 days ago
Vampiric Blight Playtest Rules 6.8 MB
6 days ago
Bloodlock Magic Supplement 5.1 MB
7 days ago
Bloodlock Gameplay Tokens 3.3 MB
33 days ago
Get Bloodlock
Bloodlock
Feudal Low Tech Battles
Status | In development |
Category | Physical game |
Author | IRON 8 |
Genre | Strategy |
Tags | biopunk, Cyberpunk, napoleonics, Steampunk, Tabletop, tabletopgame, tabletopwargame, Tabletop role-playing game, wargame |
More posts
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- Bloodlock Playtest Rules 0.93B5 days ago
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Comments
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Why did you change back to spreads again?
Ah, let me go check where that happened. Unfortunately Affinity Publisher defaults to spreads. I usually catch it but apparently missed it.
I've just re-exported the core rules. Make sure you are on V0.92. I've not yet made a post about latest update as I am working on an alternative option to randomly activate companies or regiments via drawing cards (rules & art to glue onto playing cards.)
thank you
I've just pushed the latest update. Should all be pages & good to go. Thank you for the call out.