Bloodlock Playtest Rules 0.91
Bloodlock » Devlog
Attteeeen-shun! Download now!
Bloodlock Playtest Rules update out now. Some changes after in-person gameplay testing will reflect this update.
Changelog
Updated Regiment/Army building Updated Unit Stats Updated the Orders section. Updated how skirmishers function. Updated Nerve & Fear section. Updated the 'Rare' Units special rule. Updated Scenarios & added objective based 'missions' To be upfront: I, the writer, prefer non objective base games
▶ QUICK but engaging gameplay & army building.
▶ Miniature & scale agnostic
▶ Feudal, Napoleonic & Victorian influences
▶ Kitbash, kitbash, kitbash!
Please post feedback here or join on discord to chat about ideas! https://discord.gg/SxHrf4DGYc
As always, stay cool like Sean Bean
-Shane
Files
BLOODLOCK Playtest Rules 23 MB
94 days ago
Vampiric Blight Playtest Rules 6.8 MB
95 days ago
Bloodlock Magic Supplement 5.1 MB
96 days ago
Bloodlock Gameplay Tokens 3.3 MB
Mar 12, 2025
Get Bloodlock
Bloodlock
Feudal Low Tech Battles
Status | In development |
Category | Physical game |
Author | IRON 8 |
Genre | Strategy |
Tags | biopunk, Dark Fantasy, Indie, Medieval, napoleonics, No AI, tabletopwargame, Tabletop role-playing game, wargame |
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Comments
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Why did you change back to spreads again?
Ah, let me go check where that happened. Unfortunately Affinity Publisher defaults to spreads. I usually catch it but apparently missed it.
I've just re-exported the core rules. Make sure you are on V0.92. I've not yet made a post about latest update as I am working on an alternative option to randomly activate companies or regiments via drawing cards (rules & art to glue onto playing cards.)
thank you
I've just pushed the latest update. Should all be pages & good to go. Thank you for the call out.