Bloodlock Playtest Rules V1.6C


A quick update to 1.6B just clearing up some misspellings & grammar issues.

Someone has confirmed my suspicion that the writing for charges wasn't quite clear. Still in the process of trying to write it more clearly...
Updated the charge section in the Orders page. 
If a unit is charged & fails a nerve test, it cannot strike back in the ensuing combat.  
If it passes the test, no combat takes place.  
If a unit is disordered, it automatically fails (nerve tests) when charged.
Updated Line Of Sight sections.
▶ QUICK but engaging gameplay & army building. 
▶ Feudal, Napoleonic & Gothic post apocalyptic world
▶ Miniature & scale agnostic 
▶ Command & Control Light
▶ Kitbash, kitbash, kitbash!
Please post feedback here or join on discord to chat about ideas! <a href="<a href="<a href="https://discord.gg/eYqTDpu8YE">https://discord.gg/eYqTDpu8YE</a>"><a href="https://discord.gg/eYqTDpu8YE</a>">https://discord.gg/eYqTDpu8YE</a></a>"><a href="<a href="https://discord.gg/eYqTDpu8YE
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</a><img</a></a> src="<a href="<a href="https://img.itch.zone/aW1nLzIwMDI3NTYwLnBuZw==/original/p3qmRt.png">https://img.itch.zone/aW1nLzIwMDI3NTYwLnBuZw==/original/p3qmRt.png</a>"><a href="https://img.itch.zone/aW1nLzIwMDI3NTYwLnBuZw==/original/p3qmRt.png</a>">https://img.itch.zone/aW1nLzIwMDI3NTYwLnBuZw==/original/p3qmRt.png</a></a>" loading="lazy" style="max-width: 100%; border: 0px;">
As always, stay cool like Sean Bean
-Shane

Files

Bloodlock Playtest Core Rules 21 MB
3 days ago
Bloodlock Playtest Deluxe Rules 31 MB
3 days ago

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