Bloodlock Playtest Rules V2.9
Bloodlock » Devlog
Bloodlock has been updated.
Updates have pretty much been made across the board. Some key notes:
Updated targeting to reflect playtesting - either closest target or closets within 12 inches |
Unit's now retreat following a failed morale test if already disordered. (Playtesting) |
Updated Regiment & Company Building Now, you build a company by selecting a leader |
Updated Unit Sheets to reflect updated regiment & company building |
Updated Combat Resolution. Morale Tests are done at the end of combat - regardless of if a unit attacks first. |
Please post feedback here or join on discord to chat about ideas! https://discord.gg/eYqTDpu8YE
As always, stay cool like Sean Bean
-Shane
Files
Bloodlock Playtest Core Rules 15 MB
2 days ago
BloodlockPlaytestFactionsRules.pdf 10 MB
2 days ago
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Bloodlock
Feudal Low Tech Battles
Status | In development |
Category | Physical game |
Author | IRON 8 |
Genre | Strategy |
Tags | biopunk, Dark Fantasy, Indie, Medieval, napoleonics, No AI, tabletopwargame, Tabletop role-playing game, wargame |
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Comments
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unstable weapon will be removed from muskets & pistols as well as updating the misfire chart. So for now, remove unstable weapon from muskets & pistols!