Bloodlock Playtest Rules V2! *The REAL V2!*
Atttteeeeeen-Shun! Bloodlock has been updated.
Done a bit of an overhaul on the leader system as well as targeting. Also changed some unit's stats.
For perspective, Bloodlock is meant to be a game about the rank & file infantry not overpowered heroes with hammers. It is also meant to be a command & control game so to that end Leaders are crucial. With that said, players should not be playing with strong individual models nor should they be able to just pick off Leaders & ruin the 'fun' element playing a game. To that end Leaders are still targetable but when declaring a target you must select the nearest target. If you do not wish to do so, you will roll a nerve test & if passed, select a different target. If you fail the nerve test, your attack fails! If you are a fan of 40k 4th edition like I am this will feel very familiar. Hope you enjoy, as always looking forward to feedback.
Updated Leaders Leaders have stat lines & may attach to or detach from units. Updated Targeting & Line Of Sight Units must target the nearest target Units may target a different enemy but must pass a Nerve Test. Failure halts any attacks Updated Orders Rewrote charge for better clarity. Leaders may issue orders to their company or carry out an order themselves If a unit is not issue an order, it must pass a Nerve Test to act Updated Unit Stats Updated unit stat values Basing remains the same! Updated Spells Spells may target anything regardless of proximity Removed 'Deluxe Rulebook' Will update with more Alliances/Factions & release for playtesting soon!
▶ QUICK but engaging gameplay & army building.
▶ Feudal, Napoleonic & Gothic post apocalyptic world
▶ Miniature & scale agnostic
▶ Command & Control Light
▶ Kitbash, kitbash, kitbash!
Please post feedback here or join on discord to chat about ideas! https://discord.gg/eYqTDpu8YE
As always, stay cool like Sean Bean
-Shane
Files
Get Bloodlock
Bloodlock
Feudal Low Tech Battles
Status | In development |
Category | Physical game |
Author | IRON 8 |
Genre | Strategy |
Tags | biopunk, Dark Fantasy, Indie, Medieval, napoleonics, No AI, tabletopwargame, Tabletop role-playing game, wargame |
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