Bloodlock Playtest Rules V1.6B
Bloodlock » Devlog
Someone has confirmed my suspicion that the writing for charges wasn't quite clear. Still in the process of trying to write it more clearly...
- If a unit is charged & fails a nerve test, it cannot strike back in the ensuing combat.
- If it passes the test, no combat takes place.
- If a unit is disordered, it automatically fails (nerve tests) when charged.
Updated the charge section in the Orders page. Updated Line Of Sight sections.
▶ QUICK but engaging gameplay & army building.
▶ Feudal, Napoleonic & Gothic post apocalyptic world
▶ Miniature & scale agnostic
▶ Command & Control Light
▶ Kitbash, kitbash, kitbash!
Please post feedback here or join on discord to chat about ideas! https://discord.gg/eYqTDpu8YE
As always, stay cool like Sean Bean
-Shane
Files
Bloodlock Playtest Deluxe Rules 31 MB
1 day ago
Bloodlock Playtest Core Rules 21 MB
1 day ago
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Bloodlock
Feudal Low Tech Battles
Status | In development |
Category | Physical game |
Author | IRON 8 |
Genre | Strategy |
Tags | biopunk, Dark Fantasy, Indie, Medieval, napoleonics, No AI, tabletopwargame, Tabletop role-playing game, wargame |
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