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Recent updates

Bloodlock Playtest Rules V 0.5!
Over the past week I have been doing a huge overhaul to the game system. When I originally created Bloodlock I had intended to make a streamlined version of a f...
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Bloodlock Playtest Rules 0.43
Updated terminology & phrasing. Looking forward to feedback & thoughts! A streamlined tabletop miniatures game set in a low tech bio-punk world. Please post fee...
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Bloodlock Playtest Rules 0.42
This week the board game designer's group had a protospiel event which involved bringing unpublished games & playtesters together. Following that event & some m...
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Bloodlock Playtest Rules 0.4
Bloodlock Playtest Rules 0.4 is out now! Quick turn around on this update after rolling some dice. Rewrote how charging & disengaging work Melee combat does not...
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Bloodlock 0.3
Bloodlock 0.3 is out now! Resolved some wording that could easily be misinterpreted (ever a work in progress.) Rewrote how charging works - basically you cannot...
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Bloodlock Playtest 0.2
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Beating drums, singing flutes, leather coats & an update! Thanks for pointing out some old text I had forgotten to remove! Fixed that up & re-worded some rules...
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Bloodlock Playtest Rules!
Beating drums, singing flutes & marching feet... Bloodlock weaponry, triocorne hats & leather coats... Bloodlock's playtest rules are here! A streamlined tablet...
1 file
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Currently, units engage in melee combat when a unit is in base-to-base contact with another unit & melee attacks are dea...
started by IRON 8 38 days ago
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